Create an Item Property Tutorial: Difference between revisions
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This tutorial will describe how to fill out the [[Form:Advantage|'''Create an Advantage''']], [[Form:Quirk|'''Create a Quirk''']], and [[Form:Gremlin|'''Create a Gremlin''']] forms. They are all mechanically similar, but stored in different databases hence the separate forms. | |||
#First, make sure the Advantage, Quirk, or Gremlin doesn't already exist by checking the relevant {{AdvantageCargoLink|LinkName=Advantage list}}, {{QuirkCargoLink|LinkName=Quirk list}}, or {{GremlinCargoLink|LinkName=Gremlin list}}. | #First, make sure the Advantage, Quirk, or Gremlin doesn't already exist by checking the relevant {{AdvantageCargoLink|LinkName=Advantage list}}, {{QuirkCargoLink|LinkName=Quirk list}}, or {{GremlinCargoLink|LinkName=Gremlin list}}. | ||
Revision as of 23:34, 7 April 2023
This tutorial will describe how to fill out the Create an Advantage, Create a Quirk, and Create a Gremlin forms. They are all mechanically similar, but stored in different databases hence the separate forms.
- First, make sure the Advantage, Quirk, or Gremlin doesn't already exist by checking the relevant Template:AdvantageCargoLink, Template:QuirkCargoLink, or Template:GremlinCargoLink.
- Use the name directly from the game.
- Fill it in like this. The first property is mandatory because all item properties have at least one impact, but only some have up to six (not shown in image below). Note that this page does not distinguish between red/green game text, that will be handled on another page. Ensure that a = is included between the name and its impact so that future displays will work properly (splitting on the =).
- Save the page.